Good news for Free Fire fans! With the OB51 update, a new character named Nero will be introduced in the game. He will be the 65th character in Free Fire and comes with an active skill ability. Currently, the OB51 advance server is live, and the official release will be after October 28. In this article, we will share full details about Nero’s ability and also discuss changes in the abilities of other characters like Rin and Ford. If you are looking for the latest news about the Free Fire new character, this article is perfect for you.
Nero Character
After the OB51 update, a new character called Nero will be added to the game. Nero is an active skill-type character, which means the player needs to manually activate his ability by pressing a button. It will not trigger automatically when taking damage or under other conditions.
The game developers have not officially revealed Nero’s backstory yet. Once the update is released, his story will be introduced on the official Free Fire website. We will update it here as well. For now, we will focus on Nero’s ability, which has the potential to significantly change gameplay.
Nero Ability: Cryo Mind

Nero’s main ability is called Cryo Mind. It is a powerful active skill that helps with both dealing damage and defense. Here are the step-by-step details of Nero’s ability:
- Pulse Throw: Nero can throw a 150-HP pulse (a creature-like plushie). The pulse will break after taking 150 damage.
- Duration: The pulse stays on the ground for 12 seconds.
- Range: It can be thrown up to 50 meters high in the air or 100 meters in Battle Royale mode.
- Enemy Detection: If an enemy is within 8 meters, the pulse automatically detects them, moves towards them, and explodes, creating an 8-meter radius “Dreamy Space” or shield.
- Effects Inside the Space:
- Neither the player nor enemies can place Gloo Walls.
- Enemies inside the space take 12 HP damage per second.

This ability can be a game-changer, especially against rushing players. When Nero’s active skill is on, Gloo Walls cannot be used, causing significant difficulty for enemies. Note that minor changes may occur in the final version based on player reviews. For now, this is the final version on the advance server.
Other Character Ability Changes in OB51 Update
The OB51 update is not limited to Nero. Some existing characters will also have ability adjustments for better game balance:
- Rin: Rin’s power has been increased. Now, Kunai throws have no delay, and high damage will trigger even at shorter distances, making Rin more aggressive.
- Kairos: Kairos’s power has been decreased. Previously, extra damage on shields or armor was 120%, now it is only 90%.
- Ford: Ford‘s HP recovery duration has been reduced from 4 seconds to 3 seconds.
These changes will make gameplay more balanced and require players to adopt new strategies.
You can also watch the video below to see how this character’s ability works.
Impact on the game
Nero’s ability can block Gloo Walls, which can prevent rushes and give strategic advantages. The OB51 advance server is currently active for players to test these features. After the official release, these features will be available to everyone.
The Free Fire community is very excited about Nero, and this update is expected to make the game more interesting. If you liked the details of Nero’s ability, share your thoughts in the comments and follow for more news updates.
Note: All information is based on the OB51 advance server. Minor changes may occur in the final update.
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